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Labeta de Call of Duty WW2 vient de s'achever, et les premiers avis sont plutÎt mitigés.Avec cet épisode, Activision n'a plus le droit à l'erreur et espÚre bien surfer sur la vague de
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Vay Tiá»n Nhanh. No campaign, but ways to play solo. As expected, Call of Duty Black Ops 4 does indeed have a Battle Royale mode. In a show today to reveal the game, developer Treyarch confirmed the Battle Royale mode is called Blackout. It includes famous characters from across the Black Ops series and its zombies mode, and air, sea and land vehicles. Elsewhere, Treyarch confirmed Black Ops 4 does not have a traditional campaign. Instead, there are solo trials missions and you can play Zombies mode with bots. Treyarch did not announce how many players will be dropped into Blackout's enormous map. Here's the official blurb "In addition to unveiling Multiplayer and Zombies in today's world premiere, the team also introduced Blackout - the new battle royale-style experience that combines Black Ops' signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale. Blackout is an experience unlike any other game or mode in Call of Duty history, where players will have to scavenge, strategise, compete and survive to win. Featuring the largest map ever built in Call of Duty - 1500 times bigger than Nuketown - Blackout thrusts players into a collision course as they play as classic characters spanning the history of the Black Ops series including the original Call of Duty Zombies Origins cast. Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty. Players will encounter fan-favourite Black Ops map locations and call upon a massive arsenal of Black Ops weaponry and equipment as the winner-takes-all action creates a new way to play Call of Duty." The PC version of the game, developed by Activision studio Beenox, is exclusive to Blizzard's Here's the official blurb on the PC version "For the PC, Treyarch is co-developing with Beenox, who together are working closely with Blizzard to optimise Black Ops 4 for Black Ops 4 represents the largest development team assembled for a PC title in the series. Black Ops 4 on PC will have uncapped framerate, 4K resolution and HDR, support for ultra-wide monitors and the ability for players to extensively customise the performance and visual quality for their specific hardware. In addition, players will be able to select from pre-set control options, including options for left-handed players, or fully customise the keyboard and mouse controls to their preference. In addition, Treyarch and Beenox worked closely with the team at Blizzard to incorporate social systems, security, and server stability into Black Ops 4 to prepare for the release on on October 12th." As for traditional multiplayer, Black Ops 4 is a boots on the ground experience, like Call of Duty WW2 was. So, there's no wallrun nor thrust jump. It's a "guns up" experience, though, which means you can keep firing your weapon while using other abilities. There's no automatic health regeneration, rather a dedicated heal button, which Treyarch said is as important to the combat loop as reloading. Here's Activision on the multiplayer "Call of Duty Black Ops 4 features gritty, grounded combat, along with new levels of customisation and tactical gameplay, and a variety of new weaponry, maps and modes for the ultimate Black Ops multiplayer experience. The game features the return of the iconic Pick 10 system, along with a series of innovations in weapon controls, combat flow, health regeneration, and player movement. Black Ops 4 goes deeper than ever before into the fiction of multiplayer, where players will explore the world of Specialists - who they are, why they exist, and what battles they fight together - while mastering their gameplay through solo and multiplayer combat experiences. Black Ops 4 features a combination of new and returning Specialists, each with their own unique weapons, equipment and playstyles. Players will be powerful alone, but devastating as a team working together." And finally, Zombies has expanded, with three experiences available at launch. There are over 100 mutations, a brand new storyline, new characters and an effort to make the mode replayable on a daily basis. Here's the blurb "Celebrating the 10-year anniversary of the original Call of Duty Zombies, Black Ops 4 also debuts an entirely new and unprecedented Zombies experience that's the biggest Day One offering in franchise history - with three fully-featured Zombies experiences at launch - IX, Voyage of Despair and Blood of the Dead. With immersive new adventures, a brand new cast of characters and a nefarious new enemy, Black Ops 4 Zombies will feature the deep gameplay and Easter eggs that the rabid community of fans devours. It also includes the most customisable action to date, new systems for creating and completing community challenges, and social systems designed to connect players. Black Ops 4 also reintroduces difficulty levels and an in-game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge. Additionally, Zombie Rush is a brand new mode that streamlines the gameplay experience, introducing enticing new challenges to grizzled veterans, while creating a whole new tempo of gameplay for newcomers."
Alias Call of Duty WW II, Call of Duty WW 2, CoD WW II, CoD World War II Call of Duty WWII est un jeu fps rĂ©alisĂ© par Sledgehammer Games et commercialisĂ© par Activision. Call of Duty WWII est disponible sur Playstation 4, PC, Xbox One Mis Ă jour 01 January 1970 Note des joueurs 8 11 joueurs Avis de la CommunautĂ© Call of Duty WWII Personne n'a encore postĂ© de test / Pourquoi ne pas ĂȘtre le premier Ă le faire? Tests Call of Duty WWII Activision a fait le pari de revenir Ă la Seconde Guerre Mondiale sans encombre aprĂšs de trĂšs trop? longues annĂ©es Ă parcourir un contexte moderne ou futuriste. Et qui de mieux que le studio Sledgehammer pour rĂ©ussir ce retour, avec Ă sa tĂȘte des personnalitĂ©s Ă©mĂ©rites comme Glen Schofield et Michael Condrey ? Reste Ă voir si le rĂ©sultat final est Ă la hauteur de nos [Topic Officiel] sur le jeu Call of Duty WWII sur le forum Call of Duty WWII - Aller vers le forum
Since Black Ops 2 the Call of Duty series has been reaching for a near-future sci-fi feel, culminating in last yearâs Infinite Warfare where humanity had conquered space travel and fought on the planets, moons, and asteroids of the Sol System. The franchise is developed on a three studio rotation, allowing an entry to be released every year while still giving each game three years of development time. Sledgehammer Games was up to bat this year, and they had two choices either continue the sci-fi feel which has proven unpopular with series fans or take the series back to its resulting decision led to Call of Duty WW2 which throws out most of the complication added during the more futuristic entries for a more subdued experience. CoD WW2 feels somewhat like a greatest hits collection for the series, and itâs a welcome change from the overly flashy, generic feel that Infinite Warfareâs multiplayer engendered. If youâve hung on since the first Call of Duty, a lot of what is presented in the campaign and multiplayer will feel very familiar. However, for fans who started playing with the Modern Warfare, Black Ops, or other newer releases, the tech regression might feel a little of Duty WW2 Campaign Review War is HellishThe campaign in CoD WW2 takes us back to familiar territory. We join a squad of soldiers in the United States Army 1st Infantry Division âThe Big Red One,â âThe Bloody Firstâ as the first stages of Operation Overlord are underway. The game starts on June 6, 1944, D-Day, on a landing craft on course for Omaha Beach, and you have to storm German emplacements to establish a beachhead just like you did in Medal of Honor Frontline, Call of Duty 2, Battlefield 1942, and some other games Iâm probably problem isnât that Call of Duty WW2âs campaign is terrible. Itâs just that itâs incredibly derivative. It was cool to see Normandy, Operation Market Garden, the Battle of the Bulge, and the Allies crossing the Rhine with modern graphics and sound design, but the whole experience had a very âbeen there done thatâ Afraid to ChangeThe production quality is excellent, but the whole scenario is very done. For the majority of the campaign, we follow the same six or so soldiers as they fight across Europe. The whole thing evokes the Saving Private Ryan, and Band of Brothers feel, but because it follows that formula so intimately, it feels derivative and safe. The best parts of the single-player experience were where we got a break from the trudge with the Big Red One and got a chance to experience something with the cliched time we spend with our main cast, there are a few missions in the game that stand out among the best in the series. One, in particular, has you in disguise as you infiltrate a German HQ, and the suspense of having to remember your cover story and keep your cool was exhilarating. There are also sequences that put you at the wheel of a Jeep or KĂŒbelwagen, a fighter plane, or a tank that offer some somewhat in the case of the tank new experiences for the About Somewhere Different?I wonât say the campaign isnât worth playing. Itâs a blast if you want to turn your brain off for some classic war movie action. Itâs well-done, and itâs a great callback to the original three Call of Duty games. However, World War 2 was such a massive war thus the âworldâ part that it seems remiss of Sledgehammer to not give us a look at another theater, or at least another viewpoint of the European war Call of Duty WW2 is Exactly What Fans of the Series Asked ForIf the studio wanted to keep the focus on the Big Red One, we could have followed them through Operation Torch into North Africa or fought in the Tunisian campaign. The game could have taken us to Sicily to give the much-overlooked amphibious assaults there the spotlight. Sledgehammer could have also done what Battlefield One did and composed a series of vignettes taking us all around the world. Thereâs so much potential territory to cover with a game about WW2, and so many lesser-known heroic deeds, so for Call of Duty WW2 to play it safe with another rendition of Operation Overlord was a of Duty WW2 Multiplayer Review Post-Modern WarfareI wasnât a fan of the super-fast paced, gadget-dependent, futuristic combat in the last few Call of Duty games. I saw the gameplay Iâd enjoyed in Modern Warfare become more and more convoluted until it was just a mishmash of poorly executed ideas. In fact, it was received so poorly by fans in recent years that Activision decided just to bundle Modern Warfare Remastered with Infinite Warfare since thatâs what people actually wanted out of multiplayer and Activision needed a way to make people actually buy Infinite Warfare.Classic Multiplayer Returns CoD WW2 takes multiplayer back to the basics. Gadgets are limited to standard grenade types, mines, and throwing knives. Weapons feel much more balanced as well though submachine guns tend to be a bit overpowered. You wonât have futuristic, multi-barreled shotguns here. All the weapons are from the WW2 era, and I havenât noticed that annoying trend in the meta yet where thereâs basically only one gun that everyone to Call of Duty are Divisions. You can think of them as a kind of class. Each specializes in a particular sort of combat. Infantry is your basic all-around soldier. The Airborne Division gives you perks that allow you to hit fast and hard with SMGs. If you want to fight with light machine guns and explosives, then the Armored Division is a great choice. Snipers fall under the Mountain Division, and up close shotgunners make up the Expeditionary Division. Each Division has its own benefits and can be leveled up and prestige just like your rank and DemandThe loot box system, called supply drops in Call of Duty WW2, are decently done. For the most part, they just contain cosmetics. So if you pop one open, you might get a new uniform for one of your divisions, a new calling card, or a unique pistol grip. What I liked about the cosmetic system is that they keep what you can get from supply drops, and what you can earn through playing the game well or for a long time, separate. This means that even if you get a cool calling card or uniform, people will still know the difference between whether you got it from a loot box or actually earned it by performing tasks in-game. This means even if someone drops a ton of cash and gets a ton of cosmetics it wonât detract from players who want their cosmetics to stand as a testament to their small hangup I had with supply drops is that they do spit out XP modifiers now and then. This means that if someone does spend a ton of money, they will theoretically level up faster than a character who doesnât. However, since premium currency doesnât buy better or more powerful weapons, you still have to be decent at the game to succeed regardless of how much cash you What is it Good For?Fan favorite modes make their return in CoD WW2 like Team Deathmatch, Domination, Search and Destroy, Gridiron, Hardpoint, Capture the Flag, Kill Confirmed, Mosh Pit, and Free-for-All. A whole new mode makes its debut as well War Mode. In War Mode, you fight asymmetrically against an opposing team to accomplish objectives. Objectives change throughout each game, so you canât rely on one strategy or loadout to fit all in this Mode might have one team escorting tanks to a specific location, then stealing fuel for their tanks ala capture the flag, and then accompanying a tank across a bridge. The other team will be tasked with trying to stop them within a specified time limit. The maps for War Mode are much larger than those for the basic game types, and it adds a great alternative to classic Call of Duty multiplayer of OneThe new Headquarters mode is one of the most significant additions to the series. This social hub lets you hang out with other players in between games, and is where youâll shop for cosmetics, open supply drops which is an event everyone can see, and hit up little side events like scorestreak training and 1vs1 combat. At least you should be able to do all this in theory. Because of major connectivity issues, Sledgehammer made HQ mode solo-only. That means almost all the neat little features that are in your Headquarters are useless. Furthermore, itâs made some of the orders, tasks you can complete for XP and supply crates, impossible to are also some key features missing from multiplayer. You canât upload or view emblems. You canât give your gun a custom paint scheme, and premium purchases wonât be available for another week. In the coming months Iâm sure the issues with multiplayer will get hammered out, but for now, itâs not feature of Duty WW2 Nazi Zombies Review Survival HorrorCall of Dutyâs Zombies mode has been a major feature of the series since its premiere in Call of Duty World at War. Infinite Warfare saw a turn towards the comical with Zombies in Spaceland, which was a huge turn off for me. I thought the levels were somewhat needlessly obtuse and I just didnât like the for me CoD WW2âs Nazi Zombies reboots the series to something more closely resembling the original Zombies mode from World at War. Four misfits have been recruited to recover art stolen by the Nazis. However, before their mission can begin, Nazi scientist Peter Straub unleashes a weapon that is meant to turn the tide of the war Nazi Zombies. The whole plot is very B movie, but it takes itself seriously, and that makes it a lot more enjoyable than the tongue-burrowing-through-cheek tone of Zombies in Your PathThere are only two full Nazi Zombies levels launching with Call of Duty WW2, which may seem like a small number, but is pretty much par the course. I found that figuring these missions out took less guesswork than the ones in the previous entry. I like to go into games blind, so Zombies can be incredibly frustrating for me since you have to complete a bunch of tasks to get through each level. In Nazi Zombies, things make a little more sense. For example, in the map The Final Reich youâre tasked with restoring power to an object. It doesnât spell out exactly how to do this, but if you look closely, you can see three power cords running from the object to valves. You turn the valves and power is didnât necessarily want the game to be âeasier,â but I appreciate the puzzles and objectives being laid out in a way that allows you to deduce what to do logically. In both Zombies maps, thereâs a âcasual routeâ which allows you to get through the level quicker, and a âhardcoreâ route which includes the hidden objects Zombies fans love and more story exposition. Itâs helpful to get the lay of the land with the casual path in each level before you attempt a hardcore Zombies also has loot boxes, and like the regular multiplayer supply drops, these have been significantly simplified. You can only get Supply Drops and Rare Supply Drops, and most of what they drop is cosmetic. I wasnât able to get my hands on many since premium purchases arenât up still, but it seems a lot less predatory of a system than the one in Infinite Warfare so of Duty WW2 Review Bottom LineCall of Duty WW2 is the best game in the franchise in years. Itâs a return of the gameplay fans have been clamoring for, and streamlines the whole experience in a way that sheds a lot of the unwanted clutter we saw in Infinite Warfare. The campaign could be stronger, and Sledgehammer should have taken some more risks, but itâs serviceable and even nostalgic for long-time fans of the aside from the massive technical issues itâs had on launch, is precisely what the series needed. Thereâs no more jumping off walls and throwing seeker grenades or whatever futuristic crap, itâs just distilled arcade first-person shooter combat that feels better than ever. Sledgehammer also managed to implement the loot boxes in a way that isnât terrible, so as long as they can continue down this path, the game should continue to Zombies, like the multiplayer, is a return to form. Gone is the goofy, over-the-top, tongue-exploding-through-teeth zaniness of Zombies in Spaceland. Instead, we get an enjoyable old self-serious B movie romp thatâs reminiscent of Frankensteinâs Army. The level design is much improved, and thereâs not a bunch of different power-up systems that require constant input, just good ole classic zombie pleased with Call of Duty WW2, but the rough launch and average campaign marred what could have been an unparalleled addition to the Call of Duty franchise. As good as multiplayer is, I have to dock points for missing features and instability. However, if youâre a fan of the series, this game will be a breath of fresh air, and as long as Sledgehammer tightens up the technical problems, itâll be a title that has the longevity that the last few titles havenât.
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